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Chapter 22: The internship day of Gaining Experience
update icon Updated at 2025/2/19 10:10:12

20 ...... No, probably 30 enemies are surrounding us , and all their level is between 14~18. This is still the number that I could count, that beast before indicated that this kind of beast still has the ability to ambush, and I can't see them in that state.

This is really the worst situation ever ......

I looked to the Randor's previous position, that guy actually disappeared without knowing!

Isn't that guy still responsible for protecting us? Running away like this?

"Hill, you should be able to know our current situation, right?"

"Well ...... what to do? I ...... I do not want to be eaten by those monsters !"

"How many wind supportive magic do you know?"

"...... 'Extreme Shadow', 'Malaria Wall', 'Wind Armor' "

"What about the their casting time?"

"It would take at least a minute to release them all, right?"

"Cast all your spells on me! I'll take you out!"

"O ...... okay!"

Hill raised his staff up and started mumbling the incantation . Unlike me, people in this world could not cast spells instantly, but need to recite the spell incantation. The stronger the magic , the longer the incantation needs to be recited.

Like me using keys and kinesis to cast magic or something ...... normal person can not even think about it, right?

And as the green element continued to gather on Hill, several jumpers had already darted out of the forest!

I really miss the turn-based game, can you guys just come here one by one?

In this way, casual magic can not stop them, before the magic comes out I could only insist for a while. The wind magic 'Extreme Shadow' has a bonus speed of 100%, and the warrior's 'Acceleration' has only a bonus speed of 30% , which is such a difference.

For god’s sake, it's best things dropped from this leopard are the most valuable, otherwise, it is going to be like the knight's sword that Yaling gave me last time which was directly damaged in the battle. It was one rare thing as a gift from a girl ...... but I have kept its fragments fore sure .

"Ice sword summoning: The Katana ‘Demon Blue’!!!"

In my concept, Alchemists should be the occupation of making all kinds of strange items and potions, but I did not expect that there is actually a smelting department inside the school of alchemy . And you can make weapons based on pictures.

Although sword is also good, but for me, who after all like to play Monxxx Hunter, I am more familiar with the moves of using katana and twin swords.

So, I drew a katana in my impression and took it to the smelting department to make it. The guys in the smelting department were very interested in my drawing, and after solving some of the problems in my drawing, they produced an 80 cm long katana.

A Otachi over 90 cm? No kidding, I can't handle that ......

And the ice sword summoning magic seems to work on all weapons, using ice sword summoning when equipping a katana will allow the katana to be strengthened.

And with the ice crystals embedded on top of the katana, its power is enhanced a lot.

Katana: Demon Blue +1 (Ice) (embedded): attack damage increased by 800, additional freezing (30%), slowing (50%) effect

However, even if the katana is equipped my speed will not be increased too much, and if I want to hit the opponent ...... I can only slow them down first!

"Tundra Constrainer! Ice shield! Charge! Shield Strike!"

A flurry of magic consumed me 440 mana points, directly consuming a quarter of my mana points, and after leveling up my mana was 1400, plus a total of 1sixth80 points from my previous meditation. Although it seems not much consumption, but if I did not drink mana potions at the same time, this original recovery rate of 3 points per second is very painful. Even though drinking potions , 10 points regeneration per second is not fast.

But if I cast magic in this order, I can maximize the effect.

The ability of the 'Tundra Constrainer' can halve the speed of monsters within a radius of five-meter , but it does not cause any damage. But it is a nightmare for magical beast like the jumpers that fight by speed .

Being slowed down in mid-air in front of me is a death, and If I charge while equipped with an ice shield, any damage to the target I hit can be my physical attack damage is x2 damage.

940 attack plus 800 attack from the katana and then doubled, which means that this one hit can deal 3480 damage, though it is not much for a sixth0,000 HP jumper, but my aim is not to have this attack deal damage to jumpers.

It's to stop them!

The biggest use of Shield Strike is to put the opponent in stun, and ...... this thing is ranged.

It's still fast for them if they are half speed, but ...... for me, that's enough for me to hit them.

I am best at ...... shooting, whether it's with a gun or with magic, as long as it's in a certain speed, then there's no target I can't hit!

Next is my time!

"Ice arrow! Ice cone stabbing! Ice Meteor!"

The previous one was so fast that the ice arrows could only be considered hits, but now they were all stunned, which meant that my ice arrows and ice cones could stab their bodies hard!

A series of hundreds and thousands of damage number jumped out, my opponent's bodies were constantly frozen and then pierced, then frozen again, and finally ......

"Ice Totems X3!"

Three ice totems directly sent the jumpers to death, and at the same time, their HP was all zero. .

Turquoise Jumper Killed, 40,000 Experience Gained, Item:Wind Teeth (small) Get

Turquoise Jumper Killed, 40,000 Experience Gained, Item:Wind Teeth (small) Get

Turquoise Jumper Killed, 40,000 Experience Gained, Item:Wind Teeth (small) Get

Level up: LV13

Super Joyful kill! These two battles actually made me level up directly to level 13, and it was only in just a few minutes.

Fortunately, there were no so many enemies, otherwise I would not have been able to handle it.

Although leveling up was cool, but just as I was done with this, other jumpers had rushed out from the forest one after another.

And their speed was faster than I could have imagined!

I charged backward, while 'Acceleration' and 'Reinforcement' had been lit. I Grabbed Hill, who was halfway through the casting, I accelerated towards the gap that appeared when the three jumpers died just now.

And at the same time, three green light covered my body, I felt myself for a moment as if was flying up and whirring into the forest inside!

Long time shooting game exercise let my reaction also become quite fast, even in the forest inside ,to avoid the trees is not a difficult task for me.

The problem is ......

even if my body could keep on, but lasting the effect of the Acceleration all the time is also very difficult.

The amount of mana consumption of support magic is normally higher than that of attack, and the mana consumption of extreme shadow, which I have also learned, is almost 300 points .

Hill is level 14, he has 1800 magic, and gets bonus 40% man as mage which sums a total of 2520 mana, not counting his meditation bonus, the total number of the support magic he can use up to 8 times, and he has to cast 3 magic spells on me once a time to prevent the jumpers attacking for behind, and the effect can only last ten minutes.

In other words, half an hour at most, we would be in a big crisis!

And at the same time ......

Enemy's speed for behind has not weakened in the slightest, compared to us, they were also slightly faster.

I will be exhausted to death......

Just when I was about to despair, suddenly I saw hope again!

Several people's names appeared in the distant forest! Although I do not know who they are, but since we met is fate, let's talk about it ~

is it not?

Seven Nights' Skill Theater:

Strengthen: Warrior skill, consumes 40 points, doubles strength, lasts ten minutes.

Shield Strike: Warrior skill, consume 100 points, point a location within 10 meters, cause 100% stun chance to enemies within a one meter radius of the designated location, stun lasts 5 seconds. Attack damage X2.

Extreme Shadow: Wind magic, consumes 100 points, boosts a unit's agility by 100%, lasts 10 minutes.

Malaria Wall: Wind magic, consumes 120 points, creates a Malaria Wall near a unit, any unit that tries to attack receives the sum damage of the caster's and the caster's attack for every 5 seconds, last for 5 minutes.

Wind Armor: Wind magic, consumes 150 points, increases a unit's defense by 120% for 5 minutes.