"Void Realm" Equipment Types Encyclopedia
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Classification of all equipment levels:
Normal level (white quality),
Fine level (green quality),
Rare level (blue quality),
Epic level (purple quality),
Legendary level (orange quality),
Unique level (gold quality),
Cursed level (red quality).
Note: Equipment of the same level in "Unique" level does not necessarily have better attributes than equipment in "Legendary" level. It just indicates that this equipment is the only one in the world, and there won't be a second piece.
"Cursed" is a special quality and does not drop directly. When a piece of equipment has killed too many people, its quality will be "tainted red" and become cursed. Cursed equipment has greatly enhanced attributes and additional skills, but it also comes with a highly negative curse. There are both advantages and disadvantages, so whether to use it depends on personal preference.
"Unique" level equipment cannot be cursed.
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--Weapon Types--
"Sword Types"
One-handed longsword, one-handed heavy sword, one-handed light sword, two-handed heavy sword, rapier, dagger.
"Polearm Types"
Spear, halberd, pike, staff, polearm blade, rake.
"Other Melee Weapons"
Whip, dagger, one-handed hammer, two-handed hammer, meteor hammer, one-handed axe, two-handed axe, staff, knuckles, sleeve sword.
"Physical Ranged Weapons"
Bow, crossbow, arrows (secondary slot), throwing knives (and other throwing weapons), sleeve arrows.
"Magic Classes"
Long staff, short wand, magic orb (off-hand), spellbook (off-hand), bare hands (jewelry slot).
Note: Bare hands have the fastest casting speed but the lowest power.
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--Armor Types--
"Armor Categories"
None (not wearing clothes or only wearing underwear), cloth armor (wearing only underwear without equipment bonus), leather armor, light armor, heavy armor, plate armor.
Note: From front to back, the defense and weight increase in sequence. Cloth armor provides intelligence bonus (mostly used by mages), leather armor and light armor provide agility bonus (leather armor is higher). The higher the weight, the more it affects movement speed. Wearing a full set of the same type of equipment has set bonus attributes.
"Equipment Types"
Top (chest armor), pants (leg armor), shoes, belt, gloves (cloth and leather armor only), shoulder armor (cloth and leather armor have no shoulder armor), armguards (heavy and plate armor only), helmet (plate armor only).
Note: Cloaks and capes occupy the shoulder armor slot but are not combat equipment, so they do not belong to any type of equipment and belong to "Casual Wear" (see the classification below).
"Shield Types"
Small round shield, one-handed light shield, one-handed heavy shield, two-handed heavy shield (sacrificing main weapon), extendable shield, armguard shield.
Note: The extendable shield is a one-handed shield, when opened, it is a one-handed light shield, when folded, it is a small round shield. The armguard shield does not have a shield surface and is a special shield. It can directly block attacks with the off-hand arm, but its blocking quality and range are the lowest among all shields.
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--Jewelry Types--
"Equipment Categories"
Ring (a maximum of 4 can be worn, excluding wedding rings, only the attributes of 4 rings are counted if more are worn, other rings have no attributes),
Necklace (only one),
Bracelet (a maximum of 2 can be worn),
Earrings (a maximum of 2 can be worn),
Hair accessory (only one),
Chest ornament (only one, including guild insignia).
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--Casual Wear--
"Equipment Types"
Top, pants, shoes, gloves, cloak, cape, and all jewelry (casual wear jewelry refers to jewelry without attributes, that is only for decoration, but battle jewelry can also be used as ordinary decorations).
Note: Casual wear has no attributes, comes in many styles, looks much better than ordinary battle equipment, and is convenient to wear like cloth armor. Most of them are only worn when leisurely strolling in the city, but of course, they can also be worn for leveling as long as you are not afraid of death.
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--Special Equipment--
Most of them have no attributes but come with special effects.
They are extremely rare but not necessarily in the "Unique" level. Even if they are obtained from unique tasks.
For example, Yunyou's "Phantom cloak", Su Yao's "血红渴望" (Bloodthirst).
——Potion Category——
"Potion Introduction"
Potions also have qualities, similar to equipment qualities, but there are no "unique" and "cursed" levels for potions.
Potions are classified into "tiny", "small bottle", "medium bottle", and "large bottle" based on their capacity. However, high-capacity potions do not need to be consumed all at once. The actual effect of the potion depends on the amount consumed, not the size of the bottle.
The total amount of recovery from restorative potions is determined by the quality of the potion and the amount consumed, while the duration of the effect of strengthening potions is determined by the quality of the potion and the amount consumed.
Potions can be purchased directly from NPC shops or made by players using the "Alchemy" skill.
Advanced potions require formulas to be crafted. Sources of formula include: purchasing from NPC shops (low-level formulas), special NPC purchases or exchanges (high-level formulas), quests, boss drops, dungeons, and treasure chests.
"Restorative Potions"
Health potions, mana potions, instant health potions, instant mana potions.
Note: Regular potions gradually restore health upon consumption, while instant potions instantly restore a certain value (amount of restoration determined by potion quality) with a cooldown period. Drinking multiple potions within the cooldown period is ineffective.
"Strengthening Potions"
Strength potions, agility potions, intelligence potions, fire resistance potions, ice resistance potions, lightning resistance potions, poison resistance potions, hemorrhage resistance reagents, deceleration resistance reagents, complete resistance reagents, damage reduction potions, defense potions, evasion potions, critical strike potions, invisibility potions, damage potions, speed potions, wakefulness potions (reduces skill cooldown), potential potions (reduces skill mana consumption).
"Other Potions"
Antidotes, paralysis potions, poison potions, sleeping potions, allure potions (using alternative characters to avoid sensitive words).
——Food Category——
Food not only fills the stomach and satisfies taste buds but also provides some strengthening effects.
Food also has qualities, without "unique" and "cursed" levels.
Higher quality food provides better strengthening effects, and the duration of the strengthening effects from food is much longer than that of strengthening potions (at least several hours).
The quality of food is influenced by the chef's skills, chef's "culinary" level, richness of ingredients, complexity of the dish, and freshness.
The strengthening attributes provided by food are similar to those of strengthening potions.
Players can create their own innovative dishes, but the strengthening attributes are random (negative effects are possible). After creating a dish, players can remember the recipe. If the strengthening effects are good, they can make it multiple times or even sell it.
Various recipes for dishes are available for purchase in NPC shops, can be learned from chef NPCs, or can be purchased from other players.
——Equipment Enhancement——
Most combat equipment can be enhanced.
There is no limit to the level of enhancement, but the difficulty of the next level of enhancement will multiply after each level. At the same time, the higher the quality of the equipment, the higher the difficulty of enhancement. NPC shops generally accept enhancement requests without failure, but they usually won't handle advanced equipment. Players who are blacksmiths do not have this restriction, but the success rate cannot be guaranteed, each has its pros and cons.
Successful enhancement significantly increases the attributes of the equipment. After reaching a certain level of enhancement, the existing skills of the equipment can also be enhanced or new skills can be added.
In the case of failed enhancement, the equipment may have its enhancement level reduced, remain unchanged, or be directly damaged.
"Unique" and "cursed" equipment, as well as "special" and "casual" equipment, cannot be enhanced.
——Equipment Enchantment——
All equipment can be enchanted (including casual equipment).
Different from enhancement, which only enhances attributes or equipment skills, enchantment can directly add additional attributes or skills to the equipment and modify existing attributes (reducing equipment level requirements).
Enchantment effects include: causing burning damage with attacks, causing deceleration effects with attacks, etc., with most effects leaning towards magic.
In terms of difficulty, enchantment is more difficult than enhancement, and a weapon can only have one enchantment effect. A second enchantment will replace the effect of the first enchantment.
Additionally, equipment enchantment can "purify" the curse effect of "cursed" equipment and retain the attribute improvement brought about when it was "cursed". However, if the "purification" fails, the equipment will be directly damaged. Failure in regular enchantments will not damage the equipment.